#include "isleactor.h" // NOTE: This is copied from base class LegoActor. IsleActor may in fact be larger but we don't know yet. DECOMP_SIZE_ASSERT(IsleActor, 0x78) // STUB: LEGO1 0x1002c780 MxResult IsleActor::Create(MxDSAction& p_dsAction) { // TODO return SUCCESS; } // STUB: LEGO1 0x1002c7b0 MxLong IsleActor::Notify(MxParam& p_param) { // TODO return 0; }