#ifndef LEGOPHONEME_H #define LEGOPHONEME_H #include "decomp.h" #include "mxstring.h" class LegoTextureInfo; // VTABLE: LEGO1 0x100d7c88 // SIZE 0x20 class LegoPhoneme { public: LegoPhoneme(const char* p_name, undefined4 p_unk0x14) { m_name = p_name; m_name.ToUpperCase(); Init(); m_unk0x14 = p_unk0x14; } ~LegoPhoneme(); virtual undefined4 VTable0x00(); // vtable+0x00 virtual void VTable0x04(undefined4 p_unk0x14); // vtable+0x04 virtual LegoTextureInfo* VTable0x08(); // vtable+0x08 virtual void VTable0x0c(LegoTextureInfo* p_unk0x18); // vtable+0x0c virtual LegoTextureInfo* VTable0x10(); // vtable+0x10 virtual void VTable0x14(LegoTextureInfo* p_unk0x1c); // vtable+0x14 virtual void VTable0x18(); // vtable+0x18 virtual void Init(); // vtable+0x1c virtual void VTable0x20(undefined4); // vtable+0x20 inline MxString& GetName() { return m_name; } private: MxString m_name; // 0x04 undefined4 m_unk0x14; // 0x14 LegoTextureInfo* m_unk0x18; // 0x18 LegoTextureInfo* m_unk0x1c; // 0x1c }; #endif // LEGOPHONEME_H