#ifndef _Lego3DManager_h #define _Lego3DManager_h #include "assert.h" #include "lego3dview.h" namespace Tgl { class Renderer; class Group; } // namespace Tgl class ViewROI; // ??? for now class ViewLODListManager; ///////////////////////////////////////////////////////////////////////////// // // Lego3DManager // VTABLE: LEGO1 0x100dbfa4 // SIZE 0x10 class Lego3DManager { public: // SIZE 0x28 struct CreateStruct { const GUID* m_pDriverGUID; // 0x00 HWND m_hWnd; // 0x04 IDirectDraw* m_pDirectDraw; // 0x08 IDirectDrawSurface* m_pFrontBuffer; // 0x0c IDirectDrawSurface* m_pBackBuffer; // 0x10 IDirectDrawPalette* m_pPalette; // 0x14 BOOL m_isFullScreen; // 0x18 BOOL m_isWideViewAngle; // 0x1c IDirect3D2* m_direct3d; // 0x20 IDirect3DDevice2* m_d3dDevice; // 0x24 }; public: Lego3DManager(); virtual ~Lego3DManager(); BOOL Create(CreateStruct&); void Destroy(); BOOL Add(ViewROI&); BOOL Remove(ViewROI&); BOOL Moved(ViewROI&); BOOL SetPointOfView(ViewROI&); double Render(double p_und); Tgl::Renderer* GetRenderer(); Tgl::Group* GetScene(); Lego3DView* GetLego3DView(); // ??? for now ViewLODListManager* GetViewLODListManager(); // SYNTHETIC: LEGO1 0x100ab340 // Lego3DManager::`scalar deleting destructor' private: Tgl::Renderer* m_pRenderer; // 0x04 Lego3DView* m_pLego3DView; // 0x08 ViewLODListManager* m_pViewLODListManager; // 0x0c }; ///////////////////////////////////////////////////////////////////////////// // // Lego3DManager implementaion inline BOOL Lego3DManager::Add(ViewROI& rROI) { assert(m_pLego3DView); return m_pLego3DView->Add(rROI); } inline BOOL Lego3DManager::Remove(ViewROI& rROI) { assert(m_pLego3DView); return m_pLego3DView->Remove(rROI); } inline BOOL Lego3DManager::SetPointOfView(ViewROI& rROI) { assert(m_pLego3DView); return m_pLego3DView->SetPointOfView(rROI); } inline BOOL Lego3DManager::Moved(ViewROI& rROI) { assert(m_pLego3DView); return m_pLego3DView->Moved(rROI); } inline Tgl::Renderer* Lego3DManager::GetRenderer() { return m_pRenderer; } inline Tgl::Group* Lego3DManager::GetScene() { assert(m_pLego3DView); return m_pLego3DView->GetScene(); } inline Lego3DView* Lego3DManager::GetLego3DView() { return m_pLego3DView; } inline ViewLODListManager* Lego3DManager::GetViewLODListManager() { return m_pViewLODListManager; } #endif /* _Lego3DManager_h */