#ifndef LEGOENTITY_H #define LEGOENTITY_H #include "decomp.h" #include "extra.h" #include "mxdsaction.h" #include "mxentity.h" #include "realtime/vector.h" #include "roi/legoroi.h" // VTABLE: LEGO1 0x100d4858 // SIZE 0x68 class LegoEntity : public MxEntity { public: enum { c_bit1 = 0x01, c_bit2 = 0x02 }; inline LegoEntity() { Init(); } // FUNCTION: LEGO1 0x1000c290 ~LegoEntity() override { Destroy(TRUE); } MxLong Notify(MxParam& p_param) override; // vtable+0x04 // FUNCTION: LEGO1 0x1000c2f0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0064 return "LegoEntity"; } // FUNCTION: LEGO1 0x1000c300 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name); } virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18 virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c virtual void ParseAction(char*); // vtable+0x20 virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24 virtual void SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir, const Vector3& p_up); // vtable+0x28 virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c // FUNCTION: LEGO1 0x10001090 virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30 virtual void VTable0x34(); // vtable+0x34 virtual void VTable0x38(); // vtable+0x38 virtual void VTable0x3c(); // vtable+0x3c virtual void VTable0x40(); // vtable+0x40 virtual void VTable0x44(); // vtable+0x44 virtual void VTable0x48(); // vtable+0x48 virtual void VTable0x4c(); // vtable+0x4c void FUN_10010c30(); void FUN_100114e0(MxU8 p_unk0x59); void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und); inline LegoROI* GetROI() { return m_roi; } inline MxU8 GetFlags() { return m_flags; } inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; } inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; } inline void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; } protected: void Init(); void SetWorld(); undefined m_unk0x10; // 0x10 MxU8 m_flags; // 0x11 Mx3DPointFloat m_worldLocation; // 0x14 Mx3DPointFloat m_worldDirection; // 0x28 Mx3DPointFloat m_worldUp; // 0x3c MxFloat m_worldSpeed; // 0x50 LegoROI* m_roi; // 0x54 MxBool m_cameraFlag; // 0x58 undefined m_unk0x59; // 0x59 // For tokens from the extra string that look like this: // "Action:openram;\lego\scripts\Race\CarRaceR;0" Extra::ActionType m_actionType; // 0x5c char* m_actionArgString; // 0x60 MxS32 m_actionArgNumber; // 0x64 }; // SYNTHETIC: LEGO1 0x1000c3b0 // LegoEntity::`scalar deleting destructor' #endif // LEGOENTITY_H