#ifndef __LEGOIMAGE_H #define __LEGOIMAGE_H #include "legotypes.h" class LegoStorage; // SIZE 0x03 class LegoPaletteEntry { public: LegoPaletteEntry(); // LegoPaletteEntry(LegoU8 p_red, LegoU8 p_green, LegoU8 p_blue); LegoU8 GetRed() { return m_red; } void SetRed(LegoU8 p_red) { m_red = p_red; } LegoU8 GetGreen() { return m_green; } void SetGreen(LegoU8 p_green) { m_green = p_green; } LegoU8 GetBlue() { return m_blue; } void SetBlue(LegoU8 p_blue) { m_blue = p_blue; } LegoResult Read(LegoStorage* p_storage); LegoResult Write(LegoStorage* p_storage); protected: LegoU8 m_red; // 0x00 LegoU8 m_green; // 0x01 LegoU8 m_blue; // 0x02 }; // 0x310 class LegoImage { public: LegoImage(); LegoImage(LegoU32 p_width, LegoU32 p_height); ~LegoImage(); LegoU32 GetWidth() { return m_width; } void SetWidth(LegoU32 p_width) { m_width = p_width; } LegoU32 GetHeight() { return m_height; } void SetHeight(LegoU32 p_height) { m_height = p_height; } LegoU32 GetCount() { return m_count; } void SetCount(LegoU32 p_count) { m_count = p_count; } LegoPaletteEntry* GetPalette() { return m_palette; } LegoPaletteEntry& GetPaletteEntry(LegoU32 p_i) { return m_palette[p_i]; } void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry) { m_palette[p_i] = p_paletteEntry; } LegoU8* GetBits() { return m_bits; } void SetBits(LegoU8* p_bits) { m_bits = p_bits; } LegoResult Read(LegoStorage* p_storage, LegoU32 p_square); LegoResult Write(LegoStorage* p_storage); protected: LegoU32 m_width; // 0x00 LegoU32 m_height; // 0x04 LegoU32 m_count; // 0x08 LegoPaletteEntry m_palette[256]; // 0x0c LegoU8* m_bits; // 0x30c }; #endif // __LEGOIMAGE_H