#include "mxstringvariable.h" #include "mxstring.h" // OFFSET: LEGO1 0x1003bea0 MxString *MxStringVariable::GetString() { return &m_string; } // OFFSET: LEGO1 0x1003beb0 void MxStringVariable::SetString(const char *colorString) { m_string = colorString; } //FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable // OFFSET: LEGO1 0x1003bec0 void MxStringVariable::Destroy() { delete this; }