#ifndef LEGOGAMESTATE_H #define LEGOGAMESTATE_H #include "decomp.h" #include "legobackgroundcolor.h" #include "legofullscreenmovie.h" #include "mxtypes.h" class LegoState; class LegoStream; class MxVariable; class MxString; struct ColorStringStruct { const char* m_targetName; const char* m_colorName; }; // SIZE 0x430 (at least) class LegoGameState { public: __declspec(dllexport) LegoGameState(); __declspec(dllexport) ~LegoGameState(); __declspec(dllexport) MxResult Load(MxULong); __declspec(dllexport) MxResult Save(MxULong p); __declspec(dllexport) void SerializePlayersInfo(MxS16 p); __declspec(dllexport) void SerializeScoreHistory(MxS16 p); __declspec(dllexport) void SetSavePath(char* p); LegoState* GetState(COMPAT_CONST char* p_stateName); LegoState* CreateState(COMPAT_CONST char* p_stateName); void GetFileSavePath(MxString* p_outPath, MxULong p_slotn); void FUN_1003a720(MxU32 p_unk); void HandleAction(MxU32 p_unk); inline MxU32 GetUnknown10() { return m_unk10; } inline void SetUnknown424(undefined4 p_unk424) { m_unk424 = p_unk424; } void SetSomeEnumState(undefined4 p_state); private: void RegisterState(LegoState* p_state); MxResult WriteEndOfVariables(LegoStream* p_stream); void SetROIHandlerFunction(); private: char* m_savePath; // 0x0 MxS16 m_stateCount; LegoState** m_stateArray; MxU8 m_unkC; MxU32 m_unk10; undefined4 m_unk0x14; LegoBackgroundColor* m_backgroundColor; // 0x18 LegoBackgroundColor* m_tempBackgroundColor; // 0x1c LegoFullScreenMovie* m_fullScreenMovie; // 0x20 MxU16 m_unk24; // 0x24 undefined m_unk28[1020]; undefined4 m_unk424; undefined4 m_unk428; undefined4 m_unk42c; }; MxBool ROIHandlerFunction(char* p_0, char* p_output, MxU32 p_copyLen); #endif // LEGOGAMESTATE_H