#ifndef ACT3_H #define ACT3_H #include "legoworld.h" // VTABLE: LEGO1 0x100d9628 // SIZE 0x4274 class Act3 : public LegoWorld { public: Act3(); virtual ~Act3() override; // vtable+00 // FUNCTION: LEGO1 0x10072510 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f013c return "Act3"; } // FUNCTION: LEGO1 0x10072520 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act3::ClassName()) || LegoWorld::IsA(p_name); } inline void SetUnkown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; } protected: undefined m_unk0xf8[0x4114]; MxEntity* m_unk0x420c; undefined m_unk0x4210[0x64]; }; #endif // ACT3_H