#ifndef __LEGOEDGE_H #define __LEGOEDGE_H #include "misc/legotypes.h" #include "realtime/vector.h" class LegoWEEdge; // VTABLE: LEGO1 0x100db7b8 // SIZE 0x24 struct LegoEdge { LegoEdge(); virtual ~LegoEdge(); // vtable+0x00 LegoEdge* GetClockwiseEdge(LegoWEEdge* face); LegoEdge* GetCounterclockwiseEdge(LegoWEEdge* face); Vector3* GetOpposingPoint(LegoWEEdge* face); Vector3* GetPoint(LegoWEEdge* face); LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point); // SYNTHETIC: LEGO1 0x1009a4a0 // LegoEdge::`scalar deleting destructor' LegoWEEdge* m_faceA; // 0x04 LegoWEEdge* m_faceB; // 0x08 LegoEdge* m_ccwA; // 0x0c LegoEdge* m_cwA; // 0x10 LegoEdge* m_ccwB; // 0x14 LegoEdge* m_cwB; // 0x18 Vector3* m_pointA; // 0x1c Vector3* m_pointB; // 0x20 }; #endif // __LEGOEDGE_H