#ifndef LEGOANIMATIONMANAGER_H #define LEGOANIMATIONMANAGER_H #include "decomp.h" #include "mxcore.h" // VTABLE: LEGO1 0x100d8c18 // SIZE 0x500 class LegoAnimationManager : public MxCore { public: LegoAnimationManager(); virtual ~LegoAnimationManager() override; // vtable+0x0 virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4 virtual MxResult Tickle() override; // vtable+0x8 // FUNCTION: LEGO1 0x1005ec80 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f7508 return "LegoAnimationManager"; } // FUNCTION: LEGO1 0x1005ec90 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name); } void FUN_1005ef10(); void FUN_1005f6d0(MxBool); void FUN_1005f720(undefined4); void FUN_10064670(MxBool); __declspec(dllexport) static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig); private: void Init(); }; #endif // LEGOANIMATIONMANAGER_H