#ifndef HOSPITALSTATE_H
#define HOSPITALSTATE_H

#include "decomp.h"
#include "legostate.h"

// VTABLE: LEGO1 0x100d97a0
// SIZE 0x18
class HospitalState : public LegoState {
public:
	HospitalState();

	// FUNCTION: LEGO1 0x10076400
	inline virtual const char* ClassName() const override // vtable+0x0c
	{
		// STRING: LEGO1 0x100f0480
		return "HospitalState";
	}

	// FUNCTION: LEGO1 0x10076410
	inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
	{
		return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
	}

private:
	undefined m_unk0x8[4]; // 0x8
	undefined2 m_unk0xc;   // 0xc
	undefined2 m_unk0xe;   // 0xe
	undefined2 m_unk0x10;  // 0x10
	undefined2 m_unk0x12;  // 0x12
	undefined2 m_unk0x14;  // 0x14
	undefined2 m_unk0x16;  // 0x16
};

#endif // HOSPITALSTATE_H