#ifndef ACT3STATE_H #define ACT3STATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d4fc8 // SIZE 0xc class Act3State : public LegoState { public: inline Act3State() { m_unk0x08 = 0; } // FUNCTION: LEGO1 0x1000e300 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03f0 return "Act3State"; } // FUNCTION: LEGO1 0x1000e310 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name); } virtual MxBool VTable0x14() override; private: // FIXME: May be part of LegoState? Uncertain... MxU32 m_unk0x08; }; #endif // ACT3STATE_H