#include "legotextureinfo.h" #include "legovideomanager.h" #include "misc.h" #include "misc/legoimage.h" #include "misc/legotexture.h" #include "tgl/d3drm/impl.h" DECOMP_SIZE_ASSERT(LegoTextureInfo, 0x10) // FUNCTION: LEGO1 0x10065bf0 LegoTextureInfo::LegoTextureInfo() { m_name = NULL; m_surface = NULL; m_palette = NULL; m_texture = NULL; } // FUNCTION: LEGO1 0x10065c00 LegoTextureInfo::~LegoTextureInfo() { if (m_name) { delete[] m_name; m_name = NULL; } if (m_palette) { m_palette->Release(); m_palette = NULL; } if (m_surface) { m_surface->Release(); m_surface = NULL; } if (m_texture) { m_texture->Release(); m_texture = NULL; } } // FUNCTION: LEGO1 0x10065c60 LegoTextureInfo* LegoTextureInfo::Create(const char* p_name, LegoTexture* p_texture) { LegoTextureInfo* textureInfo = new LegoTextureInfo(); if (p_name == NULL || p_texture == NULL) { return NULL; } if (p_name) { textureInfo->m_name = new char[strlen(p_name) + 1]; strcpy(textureInfo->m_name, p_name); } LPDIRECTDRAW pDirectDraw = VideoManager()->GetDirect3D()->DirectDraw(); LegoImage* image = p_texture->GetImage(); DDSURFACEDESC desc; memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; desc.dwWidth = image->GetWidth(); desc.dwHeight = image->GetHeight(); desc.ddsCaps.dwCaps = DDCAPS_OVERLAYCANTCLIP | DDCAPS_OVERLAY; desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat); desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8; desc.ddpfPixelFormat.dwRGBBitCount = 8; MxS32 i; LegoU8* bits; MxU8* surface; if (pDirectDraw->CreateSurface(&desc, &textureInfo->m_surface, NULL) != DD_OK) { goto done; } bits = image->GetBits(); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); if (textureInfo->m_surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR, NULL) != DD_OK) { goto done; } surface = (MxU8*) desc.lpSurface; if (desc.dwWidth == desc.lPitch) { memcpy(surface, bits, desc.dwWidth * desc.dwHeight); } else { for (i = 0; i < desc.dwHeight; i++) { *(MxU32*) surface = *(MxU32*) bits; surface += desc.lPitch; bits += desc.dwWidth; } } textureInfo->m_surface->Unlock(desc.lpSurface); PALETTEENTRY entries[256]; memset(entries, 0, sizeof(entries)); for (i = 0; i < _countof(entries); i++) { if (i < image->GetCount()) { entries[i].peFlags = 0; entries[i].peRed = image->GetPaletteEntry(i).GetRed(); entries[i].peGreen = image->GetPaletteEntry(i).GetGreen(); entries[i].peBlue = image->GetPaletteEntry(i).GetBlue(); } else { entries[i].peFlags = 0x80; } } if (pDirectDraw->CreatePalette(DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &textureInfo->m_palette, NULL) != DD_OK) { goto done; } textureInfo->m_surface->SetPalette(textureInfo->m_palette); if (((TglImpl::RendererImpl*) VideoManager()->GetRenderer()) ->CreateTextureFromSurface(textureInfo->m_surface, &textureInfo->m_texture) != D3DRM_OK) { goto done; } textureInfo->m_texture->SetAppData((DWORD) textureInfo); return textureInfo; done: if (textureInfo->m_name != NULL) { delete[] textureInfo->m_name; textureInfo->m_name = NULL; } if (textureInfo->m_palette != NULL) { textureInfo->m_palette->Release(); textureInfo->m_palette = NULL; } if (textureInfo->m_surface != NULL) { textureInfo->m_surface->Release(); textureInfo->m_surface = NULL; } if (textureInfo != NULL) { delete textureInfo; } return NULL; } // STUB: LEGO1 0x10065f60 BOOL LegoTextureInfo::SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo) { TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData(); data->groupMesh->SetGroupTexture(data->groupIndex, p_textureInfo->m_texture); return TRUE; } // FUNCTION: LEGO1 0x10065f90 BOOL LegoTextureInfo::GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo) { TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData(); IDirect3DRMMesh* mesh = data->groupMesh; D3DRMGROUPINDEX id = data->groupIndex; LPDIRECT3DRMTEXTURE returnPtr = NULL; LPDIRECT3DRMTEXTURE2 texture = NULL; if (mesh->GetGroupTexture(id, &returnPtr) == D3DRM_OK) { if (returnPtr->QueryInterface(IID_IDirect3DRMTexture2, (LPVOID*) &texture) == D3DRM_OK) { p_textureInfo = (LegoTextureInfo*) texture->GetAppData(); texture->Release(); returnPtr->Release(); } return TRUE; } return FALSE; } // STUB: LEGO1 0x10066010 LegoResult LegoTextureInfo::FUN_10066010(LegoU8* p_bits) { // TODO return SUCCESS; }