#ifndef LEGOVIDEOMANAGER_H #define LEGOVIDEOMANAGER_H #include "lego3dmanager.h" // class LegoVideoManager : public MxVideoManager class LegoVideoManager { public: __declspec(dllexport) int EnableRMDevice(); __declspec(dllexport) int DisableRMDevice(); __declspec(dllexport) void EnableFullScreenMovie(unsigned char a, unsigned char b); __declspec(dllexport) void MoveCursor(int x, int y); inline Lego3DManager *Get3DManager() { return this->m_3dManager; } void SetSkyColor(float r, float g, float b); int m_unk00; int m_unk04; int m_unk08; int m_unk0c; int m_unk10; int m_unk14; int m_unk18; int m_unk1c; int m_unk20; int m_unk24; int m_unk28; int m_unk2c; int m_unk30; int m_unk34; int m_unk38; int m_unk3c; int m_unk40; int m_unk44; int m_unk48; int m_unk4c; int m_unk50; int m_unk54; int m_unk58; int m_unk5c; int m_unk60; int m_unk64; Lego3DManager *m_3dManager; int m_unk6c; int m_unk70; int *m_unk74; }; #endif // LEGOVIDEOMANAGER_H