#include "legopathcontrollerlist.h" #include "decomp.h" #include "legopathcontroller.h" DECOMP_SIZE_ASSERT(LegoPathControllerList, 0x18); // FUNCTION: LEGO1 0x1001d210 MxS8 LegoPathControllerList::Compare(LegoPathController* p_a, LegoPathController* p_b) { return p_a == p_b ? 0 : p_a < p_b ? -1 : 1; } // FUNCTION: LEGO1 0x1001d3c0 void LegoPathControllerList::Destroy(LegoPathController* p_controller) { delete p_controller; }