// TglSurface.cpp : implementation file #include "tglsurface.h" #include "decomp.h" DECOMP_SIZE_ASSERT(TglSurface, 0x70); using namespace Tgl; ///////////////////////////////////////////////////////////////////////////// // TglSurface // FUNCTION: LEGO1 0x100abbf0 // FUNCTION: BETA10 0x1017d490 TglSurface::TglSurface() { m_pRenderer = 0; m_pDevice = 0; m_pView = 0; m_pScene = 0; m_width = 0; m_height = 0; m_stopRendering = FALSE; m_isInitialized = FALSE; // statistics m_frameCount = 0; #ifdef _DEBUG m_triangleCount = 0; #endif } // FUNCTION: LEGO1 0x100abd60 // FUNCTION: BETA10 0x1017d5a2 TglSurface::~TglSurface() { Destroy(); } // FUNCTION: LEGO1 0x100abde0 // FUNCTION: BETA10 0x1017d647 void TglSurface::Destroy() { DestroyView(); delete m_pDevice; m_pDevice = 0; m_pRenderer = 0; m_pScene = 0; } // ??? // FUNCTION: LEGO1 0x100abe10 // FUNCTION: BETA10 0x1017d6b0 int GetBitsPerPixel(IDirectDrawSurface* pSurface) { DDPIXELFORMAT pixelFormat; HRESULT result; memset(&pixelFormat, 0, sizeof(pixelFormat)); pixelFormat.dwSize = sizeof(pixelFormat); result = pSurface->GetPixelFormat(&pixelFormat); assert(result == DD_OK); assert(pixelFormat.dwFlags & DDPF_RGB); return pixelFormat.dwRGBBitCount; } // FUNCTION: LEGO1 0x100abe50 // FUNCTION: BETA10 0x1017d742 BOOL TglSurface::Create(const CreateStruct& rCreateStruct, Renderer* pRenderer, Group* pScene) { DeviceDirect3DCreateData createData = {rCreateStruct.m_direct3d, rCreateStruct.m_d3dDevice}; int bitsPerPixel = GetBitsPerPixel(rCreateStruct.m_pFrontBuffer); ColorModel colorModel = Ramp; ShadingModel shadingModel = Gouraud; int shadeCount = 32; BOOL dither = TRUE; int textureShadeCount = -1; int textureColorCount = -1; Result result; m_pRenderer = pRenderer; m_pScene = pScene; m_pDevice = m_pRenderer->CreateDevice(createData); if (!m_pDevice) { assert(0); m_pRenderer = 0; m_pScene = 0; return FALSE; } if (bitsPerPixel == 1) { shadeCount = 4; textureShadeCount = 4; } else if (bitsPerPixel == 8) { shadeCount = 32; shadeCount = 16; dither = FALSE; textureShadeCount = shadeCount; textureColorCount = 256; } else if (bitsPerPixel == 16) { shadeCount = 32; dither = FALSE; textureShadeCount = shadeCount; textureColorCount = 256; } else if (bitsPerPixel >= 24) { shadeCount = 256; dither = FALSE; textureShadeCount = 256; textureColorCount = 64; } else { dither = FALSE; } if (textureShadeCount != -1) { result = pRenderer->SetTextureDefaultShadeCount(textureShadeCount); assert(Succeeded(result)); } if (textureColorCount != -1) { result = pRenderer->SetTextureDefaultColorCount(textureColorCount); assert(Succeeded(result)); } result = m_pDevice->SetColorModel(colorModel); assert(Succeeded(result)); result = m_pDevice->SetShadingModel(shadingModel); assert(Succeeded(result)); result = m_pDevice->SetShadeCount(shadeCount); assert(Succeeded(result)); result = m_pDevice->SetDither(dither); assert(Succeeded(result)); m_width = m_pDevice->GetWidth(); m_height = m_pDevice->GetHeight(); m_pView = CreateView(m_pRenderer, m_pDevice); if (!m_pView) { delete m_pDevice; m_pDevice = 0; m_pRenderer = 0; m_pScene = 0; return FALSE; } m_frameRateMeter.Reset(); m_renderingRateMeter.Reset(); #ifdef _DEBUG m_triangleRateMeter.Reset(); #endif m_frameRateMeter.StartOperation(); m_isInitialized = TRUE; return TRUE; } // FUNCTION: LEGO1 0x100ac030 // FUNCTION: BETA10 0x1017db86 void TglSurface::DestroyView() { delete m_pView; m_pView = 0; } // FUNCTION: LEGO1 0x100ac050 // FUNCTION: BETA10 0x1017dbd0 double TglSurface::Render() { MxStopWatch renderTimer; if (m_isInitialized && !m_stopRendering) { Result result; #ifdef _DEBUG m_triangleRateMeter.StartOperation(); #endif m_renderingRateMeter.StartOperation(); renderTimer.Start(); result = m_pView->Render(m_pScene); renderTimer.Stop(); assert(Succeeded(result)); m_renderingRateMeter.EndOperation(); #ifdef _DEBUG m_triangleRateMeter.EndOperation(); #endif m_frameRateMeter.EndOperation(); m_frameCount++; #ifdef _DEBUG { #if 0 // FIXME: Tgl::Device::GetDrawnTriangleCount does not exist unsigned long triangleCount = m_pDevice->GetDrawnTriangleCount(); #else unsigned long triangleCount = 0; #endif m_triangleRateMeter.IncreaseOperationCount(triangleCount - m_triangleCount - 1); m_triangleCount = triangleCount; } #endif #if 0 // reset rate meters every 20 frames if ((++m_frameCount % 20) == 0) #else // reset rate meters every 4 seconds if (m_frameRateMeter.ElapsedSeconds() > 4.0) #endif { m_frameRateMeter.Reset(); m_renderingRateMeter.Reset(); #ifdef _DEBUG m_triangleRateMeter.Reset(); #endif } m_frameRateMeter.StartOperation(); } return renderTimer.ElapsedSeconds(); }