#ifndef LEGOSTATE_H #define LEGOSTATE_H #include "decomp.h" #include "mxcore.h" #include "mxstring.h" #include "legostream.h" // VTABLE 0x100d46c0 class LegoState : public MxCore { public: virtual ~LegoState() override; // vtable+0x00 // OFFSET: LEGO1 0x100060d0 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x100f01b8 return "LegoState"; } // OFFSET: LEGO1 0x100060e0 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, LegoState::ClassName()) || MxCore::IsA(name); } virtual MxBool VTable0x14(); // vtable+0x14 virtual MxBool SetFlag(); // vtable+0x18 virtual MxResult VTable0x1C(LegoFileStream *p_legoFileStream); // vtable+0x1C }; #endif // LEGOSTATE_H