#include "pizzeria.h" #include "isle_actions.h" #include "islepathactor.h" #include "legoanimationmanager.h" #include "legogamestate.h" #include "legopathactor.h" #include "legoutils.h" #include "legoworld.h" #include "misc.h" #include "pizza.h" #include "pizzamissionstate.h" #include "pizzeriastate.h" #include "scripts.h" DECOMP_SIZE_ASSERT(Pizzeria, 0x84) // FUNCTION: LEGO1 0x100179c0 MxResult Pizzeria::Create(MxDSAction& p_dsAction) { MxResult result = IsleActor::Create(p_dsAction); if (result == SUCCESS) { CreateState(); } return result; } // FUNCTION: LEGO1 0x100179f0 void Pizzeria::CreateState() { LegoGameState* gameState = GameState(); PizzeriaState* pizzeriaState = (PizzeriaState*) gameState->GetState("PizzeriaState"); if (pizzeriaState == NULL) { pizzeriaState = (PizzeriaState*) gameState->CreateState("PizzeriaState"); } m_pizzeriaState = pizzeriaState; gameState = GameState(); PizzaMissionState* pizzaMissionState = (PizzaMissionState*) gameState->GetState("PizzaMissionState"); if (pizzaMissionState == NULL) { pizzaMissionState = (PizzaMissionState*) gameState->CreateState("PizzaMissionState"); } m_pizzaMissionState = pizzaMissionState; } // FUNCTION: LEGO1 0x10017a50 undefined4 Pizzeria::HandleClick() { if (FUN_1003ef60() && m_pizzaMissionState->m_unk0x0c == 0) { if (CurrentActor()->GetActorId() != GameState()->GetActorId()) { if (!CurrentActor()->IsA("SkateBoard")) { ((IslePathActor*) CurrentActor())->VTable0xe4(); } } AnimationManager()->FUN_10061010(FALSE); Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor); pizza->FUN_10038220(m_pizzeriaState->FUN_10017d70()); } return 1; }