#include "legopathcontrollerlist.h" #include "decomp.h" #include "legopathcontroller.h" DECOMP_SIZE_ASSERT(LegoPathControllerList, 0x18); // OFFSET: LEGO1 0x1001d210 MxS8 LegoPathControllerList::Compare(LegoPathController* p_a, LegoPathController* p_b) { return p_a == p_b ? 0 : p_a < p_b ? -1 : 1; } // OFFSET: LEGO1 0x1001d230 TEMPLATE // MxCollection::Compare // OFFSET: LEGO1 0x1001d240 TEMPLATE // MxList::MxList // OFFSET: LEGO1 0x1001d2d0 TEMPLATE // MxCollection::~MxCollection // OFFSET: LEGO1 0x1001d320 TEMPLATE // MxCollection::Destroy // OFFSET: LEGO1 0x1001d330 TEMPLATE // MxList::~MxList // OFFSET: LEGO1 0x1001d3c0 void LegoPathControllerList::Destroy(LegoPathController* p_controller) { delete p_controller; } // OFFSET: LEGO1 0x1001d490 TEMPLATE // MxCollection::`scalar deleting destructor' // OFFSET: LEGO1 0x1001d500 TEMPLATE // MxList::`scalar deleting destructor' // OFFSET: LEGO1 0x1001d5b0 TEMPLATE // MxPtrList::`scalar deleting destructor'