#ifndef ACT2BRICK_H #define ACT2BRICK_H #include "legopathactor.h" // VTABLE: LEGO1 0x100d9b60 // SIZE 0x194 class Act2Brick : public LegoPathActor { public: Act2Brick(); ~Act2Brick() override; // vtable+0x00 MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x1007a360 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0438 return "Act2Brick"; } // FUNCTION: LEGO1 0x1007a370 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name); } MxS32 VTable0x94() override; // vtable+0x94 // SYNTHETIC: LEGO1 0x1007a450 // Act2Brick::`scalar deleting destructor' }; #endif // ACT2BRICK_H