#include "impl.h" using namespace TglImpl; DECOMP_SIZE_ASSERT(Camera, 0x4); DECOMP_SIZE_ASSERT(CameraImpl, 0x8); // FUNCTION: LEGO1 0x100a36f0 void* CameraImpl::ImplementationDataPtr() { return reinterpret_cast(&m_data); } // FUNCTION: LEGO1 0x100a3700 Result CameraImpl::SetTransformation(FloatMatrix4& matrix) { D3DRMMATRIX4D helper; D3DRMMATRIX4D* pTransformation = Translate(matrix, helper); D3DVECTOR position; Result result; Result result2; result2 = ResultVal(m_data->GetPosition(0, &position)); result = ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation)); // The did this second call just to assert on the return value result2 = ResultVal(m_data->GetPosition(0, &position)); return result; }