#include "mxsoundmanager.h" // OFFSET: LEGO1 0x100ae740 MxSoundManager::MxSoundManager() { Init(); } // OFFSET: LEGO1 0x100ae7d0 STUB MxSoundManager::~MxSoundManager() { // TODO } // OFFSET: LEGO1 0x100ae830 void MxSoundManager::Init() { m_unk30 = 0; m_unk34 = 0; }