#ifndef DOORS_H #define DOORS_H #include "legopathactor.h" class LegoROI; // VTABLE: LEGO1 0x100d4788 // SIZE 0x1f8 class Doors : public LegoPathActor { public: Doors() : m_unk0x154(0), m_ltDoor(NULL), m_rtDoor(NULL), m_unk0x1f4(0) {} // FUNCTION: LEGO1 0x1000e430 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03e8 return "Doors"; } // FUNCTION: LEGO1 0x1000e440 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name); } void ParseAction(char* p_extra) override; // vtable+0x20 void VTable0x70(float p_float) override; // vtable+0x70 MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 virtual double VTable0xcc(float p_float); // vtable+0xcc // SYNTHETIC: LEGO1 0x1000e580 // Doors::`scalar deleting destructor' private: undefined4 m_unk0x154; // 0x154 MxFloat m_unk0x158; // 0x158 LegoROI* m_ltDoor; // 0x15c LegoROI* m_rtDoor; // 0x160 MxMatrix m_ltDoorLocal; // 0x164 MxMatrix m_rtDoorLocal; // 0x1ac MxFloat m_unk0x1f4; // 0x1f4 }; #endif // DOORS_H