#ifndef ORIENTABLEROI_H #define ORIENTABLEROI_H #include "decomp.h" #include "mxgeometry/mxmatrix.h" #include "roi.h" #include <windows.h> // VTABLE: LEGO1 0x100dbc08 // SIZE 0xdc class OrientableROI : public ROI { public: enum { c_bit1 = 0x01, c_bit2 = 0x02 }; OrientableROI(); const float* GetWorldVelocity() const override; // vtable+0x08 const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10 // FUNCTION: LEGO1 0x100a5db0 virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14 virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18 virtual void VTable0x1c(); // vtable+0x1c virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20 virtual void VTable0x24(const Matrix4& p_transform); // vtable+0x24 virtual void UpdateWorldData(const Matrix4& p_transform); // vtable+0x28 virtual void UpdateWorldVelocity(); // vtable+0x2c void WrappedSetLocalTransform(const Matrix4& p_transform); void UpdateTransformationRelativeToParent(const Matrix4& p_transform); void WrappedVTable0x24(const Matrix4& p_transform); void GetLocalTransform(Matrix4& p_transform); void FUN_100a58f0(const Matrix4& p_transform); void FUN_100a5a30(const Vector3& p_world_velocity); // FUNCTION: BETA10 0x1000fbf0 const Matrix4& GetLocal2World() const { return m_local2world; } // FUNCTION: BETA10 0x10011750 const float* GetWorldPosition() const { return m_local2world[3]; } // FUNCTION: BETA10 0x10011780 const float* GetWorldDirection() const { return m_local2world[2]; } // FUNCTION: BETA10 0x1004aa70 const float* GetWorldUp() const { return m_local2world[1]; } // FUNCTION: BETA10 0x10070380 OrientableROI* GetParentROI() const { return m_parentROI; } void SetParentROI(OrientableROI* p_parentROI) { m_parentROI = p_parentROI; } // FUNCTION: BETA10 0x10168800 void ToggleUnknown0xd8(BOOL p_enable) { if (p_enable) { m_unk0xd8 |= c_bit1 | c_bit2; } else { m_unk0xd8 &= ~c_bit1; } } protected: MxMatrix m_local2world; // 0x10 BoundingBox m_world_bounding_box; // 0x58 BoundingBox m_unk0x80; // 0x80 BoundingSphere m_world_bounding_sphere; // 0xa8 Mx3DPointFloat m_world_velocity; // 0xc0 OrientableROI* m_parentROI; // 0xd4 undefined4 m_unk0xd8; // 0xd8 }; // SYNTHETIC: LEGO1 0x100a4630 // OrientableROI::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100aa2f0 // OrientableROI::~OrientableROI #endif // ORIENTABLEROI_H