#ifndef MXDSOBJECTACTION_H #define MXDSOBJECTACTION_H #include "mxdsmediaaction.h" // VTABLE 0x100dccf8 // SIZE 0xb8 class MxDSObjectAction : public MxDSMediaAction { public: MxDSObjectAction(); virtual ~MxDSObjectAction() override; // OFFSET: LEGO1 0x100c88e0 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x101025c4 return "MxDSObjectAction"; } // OFFSET: LEGO1 0x100c88f0 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxDSObjectAction::ClassName()) || MxDSMediaAction::IsA(name); } }; #endif // MXDSOBJECTACTION_H