#ifndef HELICOPTER_H #define HELICOPTER_H #include "islepathactor.h" // VTABLE 0x100d40f8 // SIZE 0x230 class Helicopter : public IslePathActor { public: Helicopter(); virtual ~Helicopter(); // vtable+0x0 // OFFSET: LEGO1 0x10003070 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x100f0130 return "Helicopter"; } // OFFSET: LEGO1 0x10003080 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, Helicopter::ClassName()) || IslePathActor::IsA(name); } }; #endif // HELICOPTER_H