#ifndef MXSOUNDMANAGER_H #define MXSOUNDMANAGER_H #include "decomp.h" #include "mxatom.h" #include "mxaudiomanager.h" #include // VTABLE: LEGO1 0x100dc128 // SIZE 0x3c class MxSoundManager : public MxAudioManager { public: MxSoundManager(); ~MxSoundManager() override; // vtable+0x00 void Destroy() override; // vtable+0x18 void SetVolume(MxS32 p_volume) override; // vtable+0x2c virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x30 virtual void Pause(); // vtable+0x34 virtual void Resume(); // vtable+0x38 inline LPDIRECTSOUND GetDirectSound() { return m_directSound; } MxS32 GetAttenuation(MxU32 p_volume); protected: void Init(); void Destroy(MxBool p_fromDestructor); MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId); LPDIRECTSOUND m_directSound; // 0x30 LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34 undefined m_unk0x38[4]; }; // SYNTHETIC: LEGO1 0x100ae7b0 // MxSoundManager::`scalar deleting destructor' #endif // MXSOUNDMANAGER_H