#ifndef LEGOOMNI_H #define LEGOOMNI_H #include "compat.h" #include "mxomni.h" #include "mxdsaction.h" #include "legoanimationmanager.h" class Isle; class LegoBuildingManager; class LegoEntity; class LegoGameState; class LegoInputManager; class LegoNavController; class LegoPathBoundary; class LegoPlantManager; class LegoROI; class LegoSoundManager; class LegoVideoManager; class LegoWorld; class MxAtomId; class MxBackgroundAudioManager; class MxDSFile; class MxTransitionManager; // VTABLE 0x100d8638 // SIZE: 0x140 class LegoOmni : public MxOmni { public: __declspec(dllexport) void CreateBackgroundAudio(); __declspec(dllexport) void RemoveWorld(const MxAtomId &p1, MxLong p2); __declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary **,int &); __declspec(dllexport) static void CreateInstance(); __declspec(dllexport) static LegoOmni *GetInstance(); LegoOmni(); virtual ~LegoOmni(); // vtable+00 virtual MxLong Notify(MxParam &p) override; // vtable+04 // OFFSET: LEGO1 0x10058aa0 inline virtual const char *ClassName() const override // vtable+0c { // 0x100f671c return "LegoOmni"; } // OFFSET: LEGO1 0x10058ab0 inline virtual MxBool IsA(const char *name) const override // vtable+10 { return !strcmp(name, LegoOmni::ClassName()) || MxOmni::IsA(name); } virtual void Init() override; // vtable+14 virtual MxResult Create(COMPAT_CONST MxOmniCreateParam &p) override; // vtable+18 virtual void Destroy() override; // vtable+1c virtual MxResult Start(MxDSAction* action) override; virtual void DeleteObject(MxDSAction &ds) override; virtual MxBool DoesEntityExist(MxDSAction &ds) override; virtual void vtable0x2c() override; virtual int vtable0x30(char*, int, MxCore*) override; virtual void NotifyCurrentEntity() override; virtual void StartTimer() override; virtual void StopTimer() override; LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; } LegoSoundManager *GetSoundManager() { return (LegoSoundManager *)m_soundManager;} MxBackgroundAudioManager *GetBackgroundAudioManager() { return m_bkgAudioManager; } LegoInputManager *GetInputManager() { return m_inputMgr; } Isle *GetIsle() { return m_isle; } LegoBuildingManager *GetLegoBuildingManager() { return m_buildingManager; } LegoPlantManager *GetLegoPlantManager() { return m_plantManager; } LegoGameState *GetGameState() { return m_gameState; } LegoNavController *GetNavController() { return m_navController; } MxTransitionManager *GetTransitionManager() { return m_transitionManager; } LegoWorld *GetCurrentWorld() { return m_currentWorld; } private: int m_unk68; int m_unk6c; LegoInputManager *m_inputMgr; // 0x70 undefined4 m_unk74; undefined4 m_unk78; LegoWorld *m_currentWorld; MxBool m_unk80; LegoNavController *m_navController; // 0x84 Isle* m_isle; // 0x88 undefined4 m_unk8c; LegoPlantManager* m_plantManager; // 0x90 LegoAnimationManager* m_animationManager; LegoBuildingManager* m_buildingManager; // 0x98 LegoGameState *m_gameState; // 0x9c MxDSAction m_action; MxBackgroundAudioManager *m_bkgAudioManager; // 0x134 MxTransitionManager *m_transitionManager; // 0x138 MxBool m_unk13c; }; __declspec(dllexport) MxBackgroundAudioManager * BackgroundAudioManager(); __declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,MxS16); __declspec(dllexport) LegoGameState * GameState(); __declspec(dllexport) const char * GetNoCD_SourceName(); __declspec(dllexport) LegoInputManager * InputManager(); __declspec(dllexport) LegoOmni * Lego(); __declspec(dllexport) void MakeSourceName(char *, const char *); __declspec(dllexport) LegoEntity * PickEntity(MxLong,MxLong); __declspec(dllexport) LegoROI * PickROI(MxLong,MxLong); __declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int)); __declspec(dllexport) LegoSoundManager * SoundManager(); __declspec(dllexport) MxResult Start(MxDSAction*); __declspec(dllexport) MxTransitionManager * TransitionManager(); __declspec(dllexport) LegoVideoManager * VideoManager(); LegoBuildingManager* BuildingManager(); Isle* GetIsle(); LegoPlantManager* PlantManager(); MxBool KeyValueStringParse(char *, const char *, const char *); LegoWorld *GetCurrentWorld(); #endif // LEGOOMNI_H