#ifndef LEGONAVCONTROLLER_H #define LEGONAVCONTROLLER_H #include "mxcore.h" #include "mxbool.h" #include "mxtimer.h" class LegoNavController : public MxCore { public: __declspec(dllexport) static void GetDefaults(int *p_mouseDeadzone, float *p_movementMaxSpeed, float *p_turnMaxSpeed, float *p_movementMaxAccel, float *p_turnMaxAccel, float *p_movementDecel, float *p_turnDecel, float *p_movementMinAccel, float *p_turnMinAccel, float *p_rotationSensitivity, MxBool *p_turnUseVelocity); __declspec(dllexport) static void SetDefaults(int p_mouseDeadzone, float p_movementMaxSpeed, float p_turnMaxSpeed, float p_movementMaxAccel, float p_turnMaxAccel, float p_movementDecel, float p_turnDecel, float p_movementMinAccel, float p_turnMinAccel, float p_rotationSensitivity, MxBool p_turnUseVelocity); LegoNavController(); // virtual ~LegoNavController(); // void SetControlMax(int p_hMax, int p_vMax); void ResetToDefault(); void SetTargets(int p_hPos, int p_vPos, MxBool p_accel); float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed); float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel); private: int m_hMax; int m_vMax; int m_mouseDeadzone; float m_zeroThreshold; float unk_18; float unk_1C; float m_targetMovementSpeed; float m_targetTurnSpeed; float m_movementMaxSpeed; float m_turnMaxSpeed; float m_movementAccel; float m_turnAccel; float m_movementMaxAccel; float m_turnMaxAccel; float m_movementMinAccel; float m_turnMinAccel; float m_movementDecel; float m_turnDecel; float m_turnSensitivity; MxBool m_turnUseVelocity; int m_time; MxBool m_trackDefault; MxBool m_unk5D; char m_unk5E[2]; int m_unk60; int m_unk64; int m_unk68; MxBool m_unk6C; }; #endif // LEGONAVCONTROLLER_H