#ifndef LEGOACTOR_H #define LEGOACTOR_H #include "decomp.h" #include "legoentity.h" // VTABLE: LEGO1 0x100d6d68 // SIZE 0x78 class LegoActor : public LegoEntity { public: LegoActor(); // FUNCTION: LEGO1 0x1002d210 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0124 return "LegoActor"; } // FUNCTION: LEGO1 0x1002d220 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name); } // FUNCTION: LEGO1 0x10002cc0 virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50 // FUNCTION: LEGO1 0x10002cd0 virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54 // FUNCTION: LEGO1 0x10002ce0 virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58 // FUNCTION: LEGO1 0x10002cf0 virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c // FUNCTION: LEGO1 0x10002d00 virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60 // FUNCTION: LEGO1 0x10002d10 virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64 private: MxFloat m_unk0x68; // 0x68 undefined4 m_unk0x6c; // 0x6c MxFloat m_unk0x70; // 0x70 MxU8 m_unk0x74; // 0x74 }; #endif // LEGOACTOR_H