#ifndef __LEGOSPHERE_H #define __LEGOSPHERE_H #include "legovertex.h" // SIZE 0x10 class LegoSphere { public: LegoSphere() { m_radius = 0.0F; } LegoVertex& GetCenter() { return m_center; } void SetCenter(LegoVertex& p_center) { m_center = p_center; } LegoFloat GetRadius() { return m_radius; } void SetRadius(LegoFloat p_radius) { m_radius = p_radius; } LegoResult Read(LegoStorage* p_storage); protected: LegoVertex m_center; // 0x00 LegoFloat m_radius; // 0x0c }; #endif // __LEGOSPHERE_H