#ifndef LEGOGAMESTATE_H #define LEGOGAMESTATE_H #include "decomp.h" #include "lego/sources/misc/legostorage.h" #include "legobackgroundcolor.h" #include "legofullscreenmovie.h" #include "mxtypes.h" #include "mxvariabletable.h" class LegoState; class MxVariable; class MxString; struct ColorStringStruct { const char* m_targetName; const char* m_colorName; }; // SIZE 0x430 class LegoGameState { public: enum Act { e_actNotFound = -1, e_act1, e_act2, e_act3 }; enum Area { e_noArea = 0, e_previousArea = 0, e_isle, e_infomain, e_infodoor, e_unk4, e_elevbott, e_unk6, e_unk7, e_unk8, e_unk9, e_unk10, e_unk11, e_regbook, e_infoscor, e_jetrace, e_unk15, e_unk16, e_unk17, e_carrace, e_unk19, e_unk20, e_unk21, e_unk22, e_unk25 = 25, e_garage, e_unk27, e_unk29 = 29, e_hospital, e_unk31, e_unk32, e_police = 34, e_unk35, e_copter, e_dunecar, e_jetski, e_racecar, e_act2main = 46, e_act3script, e_jukeboxw = 53, e_histbook = 56, e_unk57, e_unk58, e_unk59, e_unk60, e_unk61, e_unk64 = 64, e_unk66 = 66 }; LegoGameState(); ~LegoGameState(); MxResult Load(MxULong); MxResult Save(MxULong); void SerializePlayersInfo(MxS16); void SerializeScoreHistory(MxS16 p_flags); void SetSavePath(char*); LegoState* GetState(const char* p_stateName); LegoState* CreateState(const char* p_stateName); void GetFileSavePath(MxString* p_outPath, MxULong p_slotn); void StopArea(Area p_area); void SwitchArea(Area p_area); inline MxU8 GetUnknownC() { return m_unk0x0c; } inline Act GetCurrentAct() { return m_currentAct; } inline Act GetLoadedAct() { return m_loadedAct; } inline Area GetCurrentArea() { return m_currentArea; } inline Area GetPreviousArea() { return m_previousArea; } inline Area GetUnknown0x42c() { return m_unk0x42c; } inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; } inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; } inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; } inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; } inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; } void SetCurrentAct(Act p_currentAct); void FindLoadedAct(); void FUN_10039780(MxU8); void FUN_10039940(); struct ScoreStruct { void WriteScoreHistory(); void FUN_1003ccf0(LegoFile&); MxU16 m_unk0x00; undefined m_unk0x02[0x2c][20]; }; private: void RegisterState(LegoState* p_state); MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName); MxResult WriteEndOfVariables(LegoStorage* p_stream); MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to); void SetROIHandlerFunction(); char* m_savePath; // 0x00 MxS16 m_stateCount; // 0x04 LegoState** m_stateArray; // 0x08 MxU8 m_unk0x0c; // 0x0c Act m_currentAct; // 0x10 Act m_loadedAct; // 0x14 LegoBackgroundColor* m_backgroundColor; // 0x18 LegoBackgroundColor* m_tempBackgroundColor; // 0x1c LegoFullScreenMovie* m_fullScreenMovie; // 0x20 MxU16 m_unk0x24; // 0x24 undefined m_unk0x28[128]; // 0x28 ScoreStruct m_unk0xa6; // 0xa6 undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6 MxBool m_isDirty; // 0x420 Area m_currentArea; // 0x424 Area m_previousArea; // 0x428 Area m_unk0x42c; // 0x42c }; MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen); #endif // LEGOGAMESTATE_H