#include "legovariables.h" #include "legobuildingmanager.h" #include "legocharactermanager.h" #include "legoplantmanager.h" #include "misc.h" DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24) DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24) DECOMP_SIZE_ASSERT(CursorVariable, 0x24) DECOMP_SIZE_ASSERT(WhoAmIVariable, 0x24) DECOMP_SIZE_ASSERT(CustomizeAnimFileVariable, 0x24) // GLOBAL: LEGO1 0x100f3a40 // STRING: LEGO1 0x100f3808 const char* g_varVISIBILITY = "VISIBILITY"; // GLOBAL: LEGO1 0x100f3a44 // STRING: LEGO1 0x100f3a30 const char* g_varCAMERALOCATION = "CAMERA_LOCATION"; // GLOBAL: LEGO1 0x100f3a48 // STRING: LEGO1 0x100f3a28 const char* g_varCURSOR = "CURSOR"; // GLOBAL: LEGO1 0x100f3a4c // STRING: LEGO1 0x100f3a1c const char* g_varWHOAMI = "WHO_AM_I"; // STUB: LEGO1 0x10037d00 void VisibilityVariable::SetValue(const char* p_value) { // TODO } // STUB: LEGO1 0x10037d80 void CameraLocationVariable::SetValue(const char* p_value) { // TODO } // FUNCTION: LEGO1 0x10037e30 void CursorVariable::SetValue(const char* p_value) { } // STUB: LEGO1 0x10037e40 void WhoAmIVariable::SetValue(const char* p_value) { // TODO } // FUNCTION: LEGO1 0x10085aa0 CustomizeAnimFileVariable::CustomizeAnimFileVariable(const char* p_key) { m_key = p_key; m_key.ToUpperCase(); } // FUNCTION: LEGO1 0x10085b50 void CustomizeAnimFileVariable::SetValue(const char* p_value) { // STRING: LEGO1 0x100fc4f4 if (strcmp(m_key.GetData(), "CUSTOMIZE_ANIM_FILE") == 0) { CharacterManager()->SetCustomizeAnimFile(p_value); PlantManager()->SetCustomizeAnimFile(p_value); BuildingManager()->SetCustomizeAnimFile(p_value); } }