#ifndef ACT3AMMO_H #define ACT3AMMO_H #include "legopathactor.h" #include "mxgeometry/mxgeometry3d.h" class Act3; // VTABLE: LEGO1 0x100d8460 // SIZE 0x1a0 class Act3Ammo : public LegoPathActor { public: enum { c_placed = 0x04 }; Act3Ammo(); ~Act3Ammo() override; void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c void VTable0x70(float p_time) override; // vtable+0x70 // FUNCTION: BETA10 0x10017750 MxU32 IsPlaced() { return m_ammoFlag & c_placed; } MxFloat GetUnknown0x158() { return m_unk0x158; } // FUNCTION: BETA10 0x100177b0 Mx3DPointFloat* GetUnknown0x160() { return m_unk0x160; } // FUNCTION: BETA10 0x100177e0 MxFloat* GetUnknown0x19c() { return &m_unk0x19c; } void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; } MxResult FUN_10053980(Act3* p_a3, MxU32 p_isDonut, MxS32 p_index); MxResult FUN_10053b40(Vector3& p_srcLoc, Vector3& p_srcDir, Vector3& p_srcUp); MxResult FUN_10053cb0(LegoPathController* p_controller, LegoPathBoundary* p_boundary, MxFloat p_unk0x19c); MxResult FUN_10053d30(LegoPathController* p_controller, MxFloat p_unk0x19c); // SYNTHETIC: LEGO1 0x10053880 // Act3Ammo::`scalar deleting destructor' private: MxU16 m_ammoFlag; // 0x154 MxFloat m_unk0x158; // 0x158 Act3* m_a3; // 0x15c Mx3DPointFloat m_unk0x160[3]; // 0x160 MxFloat m_unk0x19c; // 0x19c }; #endif // ACT3AMMO_H