#ifndef LEGOENTITY_H #define LEGOENTITY_H #include "mxentity.h" #include "mxvector.h" #include "extra.h" #include "decomp.h" // VTABLE 0x100d4858 // SIZE 0x68 (probably) class LegoEntity : public MxEntity { public: // Inlined at 0x100853f7 inline LegoEntity() { // TODO } __declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0 virtual MxLong Notify(MxParam &p) override; // vtable+0x4 // OFFSET: LEGO1 0x1000c2f0 inline const char *ClassName() const override // vtable+0xc { // 0x100f0064 return "LegoEntity"; } // OFFSET: LEGO1 0x1000c300 inline MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name); } virtual void vtable18(); // vtable+0x18 virtual void Destroy(MxBool); // vtable+0x1c virtual void ParseAction(char *); // vtable+0x20 protected: void Reset(); undefined m_unk10; undefined m_unk11; MxVector3Data m_vec1; // 0x14 MxVector3Data m_vec2; // 0x28 MxVector3Data m_vec3; // 0x3c undefined4 m_unk50; undefined4 m_unk54; undefined m_unk58; undefined m_unk59; // For tokens from the extra string that look like this: // "Action:openram;\lego\scripts\Race\CarRaceR;0" ExtraActionType m_actionType; // 0x5c char *m_actionArgString; // 0x60 MxS32 m_actionArgNumber; // 0x64 }; #endif // LEGOENTITY_H