cmake_minimum_required(VERSION 2.8...3.5 FATAL_ERROR) project(isle CXX) option(ISLE_BUILD_APP "Build ISLE.EXE application" ON) option(ISLE_BUILD_LIB "Build LEGO1.DLL library" ON) if (ISLE_BUILD_APP) add_executable(isle WIN32 ISLE/res/isle.rc ISLE/isleapp.cpp ISLE/define.cpp ) # Include LEGO1 headers in ISLE target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1") # Link DSOUND, WINMM, and our fake LEGO1 lib (TODO: replace with real once all exports are implemented) target_link_libraries(isle PRIVATE dsound winmm "${CMAKE_SOURCE_DIR}/ISLE/ext/lego1.lib") # Make sure filenames are ALL CAPS set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE) set_property(TARGET isle PROPERTY SUFFIX ".EXE") endif() if (ISLE_BUILD_LIB) add_library(lego1 SHARED LEGO1/act1state.cpp LEGO1/act2brick.cpp LEGO1/act2policestation.cpp LEGO1/act3.cpp LEGO1/act3shark.cpp LEGO1/act3state.cpp LEGO1/ambulance.cpp LEGO1/ambulancemissionstate.cpp LEGO1/animstate.cpp LEGO1/beachhouseentity.cpp LEGO1/bike.cpp LEGO1/buildingentity.cpp LEGO1/bumpbouy.cpp LEGO1/carrace.cpp LEGO1/dllmain.cpp LEGO1/dunebuggy.cpp LEGO1/elevatorbottom.cpp LEGO1/gasstation.cpp LEGO1/gasstationentity.cpp LEGO1/gasstationstate.cpp LEGO1/helicopter.cpp LEGO1/helicopterstate.cpp LEGO1/historybook.cpp LEGO1/hospital.cpp LEGO1/hospitalentity.cpp LEGO1/hospitalstate.cpp LEGO1/infocenter.cpp LEGO1/infocenterdoor.cpp LEGO1/infocenterentity.cpp LEGO1/infocenterstate.cpp LEGO1/isle.cpp LEGO1/isleactor.cpp LEGO1/islepathactor.cpp LEGO1/jetski.cpp LEGO1/jetskirace.cpp LEGO1/jukebox.cpp LEGO1/jukeboxentity.cpp LEGO1/jukeboxstate.cpp LEGO1/legoact2state.cpp LEGO1/legoactioncontrolpresenter.cpp LEGO1/legoanimactor.cpp LEGO1/legoanimationmanager.cpp LEGO1/legoanimmmpresenter.cpp LEGO1/legoanimpresenter.cpp LEGO1/legobuildingmanager.cpp LEGO1/legocachesound.cpp LEGO1/legocameracontroller.cpp LEGO1/legocarbuild.cpp LEGO1/legocarbuildanimpresenter.cpp LEGO1/legocontrolmanager.cpp LEGO1/legoentity.cpp LEGO1/legoentitypresenter.cpp LEGO1/legoflctexturepresenter.cpp LEGO1/legohideanimpresenter.cpp LEGO1/legoinputmanager.cpp LEGO1/legojetski.cpp LEGO1/legoloadcachesoundpresenter.cpp LEGO1/legolocomotionanimpresenter.cpp LEGO1/legonavcontroller.cpp LEGO1/legoomni.cpp LEGO1/legopalettepresenter.cpp LEGO1/legopathactor.cpp LEGO1/legopathcontroller.cpp LEGO1/legopathpresenter.cpp LEGO1/legophonemepresenter.cpp LEGO1/legoplantmanager.cpp LEGO1/legorace.cpp LEGO1/legosoundmanager.cpp LEGO1/legostate.cpp LEGO1/legotexturepresenter.cpp LEGO1/legovideomanager.cpp LEGO1/legoworld.cpp LEGO1/legoworldpresenter.cpp LEGO1/motorcycle.cpp LEGO1/mxatomid.cpp LEGO1/mxaudiopresenter.cpp LEGO1/mxautolocker.cpp LEGO1/mxbackgroundaudiomanager.cpp LEGO1/mxcompositemediapresenter.cpp LEGO1/mxcompositepresenter.cpp LEGO1/mxcontrolpresenter.cpp LEGO1/mxcore.cpp LEGO1/mxcriticalsection.cpp LEGO1/mxdiskstreamcontroller.cpp LEGO1/mxdiskstreamprovider.cpp LEGO1/mxdsaction.cpp LEGO1/mxdsanim.cpp LEGO1/mxdschunk.cpp LEGO1/mxdsevent.cpp LEGO1/mxdsfile.cpp LEGO1/mxdsmediaaction.cpp LEGO1/mxdsmultiaction.cpp LEGO1/mxdsobject.cpp LEGO1/mxdsobjectaction.cpp LEGO1/mxdsparallelaction.cpp LEGO1/mxdsselectaction.cpp LEGO1/mxdsserialaction.cpp LEGO1/mxdssound.cpp LEGO1/mxdssource.cpp LEGO1/mxdsstill.cpp LEGO1/mxdssubscriber.cpp LEGO1/mxentity.cpp LEGO1/mxeventmanager.cpp LEGO1/mxeventpresenter.cpp LEGO1/mxflcpresenter.cpp LEGO1/mxioinfo.cpp LEGO1/mxloopingflcpresenter.cpp LEGO1/mxloopingsmkpresenter.cpp LEGO1/mxmediapresenter.cpp LEGO1/mxmusicpresenter.cpp LEGO1/mxnotificationmanager.cpp LEGO1/mxomni.cpp LEGO1/mxomnicreateflags.cpp LEGO1/mxomnicreateparam.cpp LEGO1/mxomnicreateparambase.cpp LEGO1/mxpalette.cpp LEGO1/mxpresenter.cpp LEGO1/mxsmkpresenter.cpp LEGO1/mxsoundmanager.cpp LEGO1/mxsoundpresenter.cpp LEGO1/mxstillpresenter.cpp LEGO1/mxstreamer.cpp LEGO1/mxstring.cpp LEGO1/mxtimer.cpp LEGO1/mxtransitionmanager.cpp LEGO1/mxunknown100dc6b0.cpp LEGO1/mxvideomanager.cpp LEGO1/mxvideoparam.cpp LEGO1/mxvideoparamflags.cpp LEGO1/mxvideopresenter.cpp LEGO1/mxwavepresenter.cpp LEGO1/pizza.cpp LEGO1/pizzamissionstate.cpp LEGO1/pizzeria.cpp LEGO1/pizzeriastate.cpp LEGO1/police.cpp LEGO1/policeentity.cpp LEGO1/policestate.cpp LEGO1/racecar.cpp LEGO1/racestandsentity.cpp LEGO1/racestate.cpp LEGO1/radio.cpp LEGO1/radiostate.cpp LEGO1/registrationbook.cpp LEGO1/score.cpp LEGO1/scorestate.cpp LEGO1/skateboard.cpp LEGO1/towtrack.cpp LEGO1/towtrackmissionstate.cpp LEGO1/mxstringvariable.cpp LEGO1/legobackgroundcolor.cpp LEGO1/legoutil.cpp ) # Link libraries target_link_libraries(lego1 PRIVATE ddraw dsound winmm) # Make sure filenames are ALL CAPS set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1) set_property(TARGET lego1 PROPERTY SUFFIX ".DLL") endif() if (MSVC) # These flags have been taken from the defaults for a Visual C++ 4.20 project (the compiler the # game was originally built with) and tweaked slightly to produce more debugging info for reccmp. # They ensure a recompilation that can be byte/instruction accurate to the original binaries. target_compile_options(isle PRIVATE "/ML$<$:d>") target_compile_options(lego1 PRIVATE "/MT$<$:d>") set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"") set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"") set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D \"NDEBUG\"") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /D \"NDEBUG\"") set(CMAKE_CXX_FLAGS_MINSIZEREL "/Os /D \"NDEBUG\"") set(CMAKE_EXE_LINKER_FLAGS "/machine:I386") set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/incremental:yes /debug") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/incremental:no") set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug") set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "/incremental:no") set(CMAKE_SHARED_LINKER_FLAGS "/machine:I386") set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/incremental:yes /debug") set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/incremental:no") set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug") set(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "/incremental:no") endif()