#include "mxunknown100dc6b0.h" // OFFSET: LEGO1 0x100b84c0 MxUnknown100dc6b0::MxUnknown100dc6b0() { Init(); } // OFFSET: LEGO1 0x100b85d0 MxResult MxUnknown100dc6b0::Init() { this->m_unk08 = 0; this->m_unk0c = 0; return SUCCESS; }