#ifndef MXDSMULTIACTION_H #define MXDSMULTIACTION_H #include "mxdsaction.h" #include "mxdsactionlist.h" // VTABLE 0x100dcef0 // SIZE 0x9c class MxDSMultiAction : public MxDSAction { public: MxDSMultiAction(); virtual ~MxDSMultiAction() override; void CopyFrom(MxDSMultiAction &p_dsMultiAction); MxDSMultiAction &operator=(MxDSMultiAction &p_dsMultiAction); // OFFSET: LEGO1 0x100c9f50 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x10101dbc return "MxDSMultiAction"; } // OFFSET: LEGO1 0x100c9f60 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxDSMultiAction::ClassName()) || MxDSAction::IsA(name); } virtual undefined4 unk14(); // vtable+14; virtual MxU32 GetSizeOnDisk(); // vtable+18; virtual void Deserialize(char **p_source, MxS16 p_unk24); // vtable+1c; virtual void SetAtomId(MxAtomId p_atomId); // vtable+20; virtual MxDSAction *Clone(); // vtable+2c; virtual void MergeFrom(MxDSAction &p_dsAction); // vtable+30; virtual MxBool HasId(MxU32 p_objectId); // vtable+34; virtual void SetSomeTimingField(MxLong p_someTimingField); // vtable+38; private: MxU32 m_sizeOnDisk; MxDSActionList *m_actions; }; #endif // MXDSMULTIACTION_H