#ifndef LEGOROI_H #define LEGOROI_H #include "misc/legotypes.h" #include "viewmanager/viewroi.h" typedef unsigned char (*ROIHandler)(const char*, char*, unsigned int); class LegoEntity; class LegoTextureContainer; class LegoTextureInfo; class LegoStorage; class LegoAnim; class LegoAnimNodeData; class LegoTreeNode; struct LegoAnimActorEntry; // VTABLE: LEGO1 0x100dbe38 // SIZE 0x108 class LegoROI : public ViewROI { public: LegoROI(Tgl::Renderer* p_renderer); LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList); ~LegoROI() override; LegoResult Read( OrientableROI* p_unk0xd4, Tgl::Renderer* p_renderer, ViewLODListManager* p_viewLODListManager, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage ); LegoROI* FindChildROI(const LegoChar* p_name, LegoROI* p_roi); LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi); static void FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_rois); LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time); LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha); LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo); LegoResult GetTexture(LegoTextureInfo*&); void SetName(const LegoChar* p_name); float IntrinsicImportance() const override; // vtable+0x04 void UpdateWorldBoundingVolumes() override; // vtable+0x18 void SetDisplayBB(int p_displayBB); static LegoResult FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix); static void FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name); static void configureLegoROI(int p_roi); static void FUN_100a9d30(ROIHandler p_func); static LegoBool FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha); static LegoBool ColorAliasLookup( const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha ); static LegoBool FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries); inline const LegoChar* GetName() const { return m_name; } inline LegoEntity* GetEntity() { return m_entity; } inline void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; } inline void SetComp(CompoundObject* p_comp) { comp = p_comp; } inline void SetBoundingSphere(const BoundingSphere& p_sphere) { m_sphere = m_world_bounding_sphere = p_sphere; } inline void SetUnknown0x80(const BoundingBox& p_unk0x80) { m_unk0x80 = p_unk0x80; } // SYNTHETIC: LEGO1 0x100a82b0 // LegoROI::`scalar deleting destructor' private: LegoChar* m_name; // 0xe4 BoundingSphere m_sphere; // 0xe8 undefined m_unk0x100; // 0x100 LegoEntity* m_entity; // 0x104 }; // VTABLE: LEGO1 0x100dbea8 // SIZE 0x10c class TimeROI : public LegoROI { public: TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time); // SYNTHETIC: LEGO1 0x100a9ad0 // TimeROI::`scalar deleting destructor' void FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time); private: LegoTime m_time; // 0x108 }; #endif // LEGOROI_H