#include "realtimeview.h" #include // 0x10109598 float g_userMaxLodPower; // 0x10101044 float g_userMaxBase = 4.0f; // 0x10101048 float g_userMaxLod = 3.6f; // 0x1010104c float g_partsThreshold = 1000.0f; // OFFSET: LEGO1 0x100a5de0 void RealtimeView::SetUserMaxLOD(float p_lod) { g_userMaxLod = p_lod; UpdateMaxLOD(); } // OFFSET: LEGO1 0x100a5df0 void RealtimeView::SetPartsThreshold(float p_threshold) { g_partsThreshold = p_threshold; } // OFFSET: LEGO1 0x100a5e00 float RealtimeView::GetUserMaxLOD() { // TODO return 0; } // OFFSET: LEGO1 0x100a5e10 float RealtimeView::GetPartsThreshold() { return g_partsThreshold; } // OFFSET: LEGO1 0x100a5e20 void RealtimeView::UpdateMaxLOD() { g_userMaxLodPower = pow(g_userMaxBase, -g_userMaxLod); }