#include "legostate.h" DECOMP_SIZE_ASSERT(LegoState, 0x08); // OFFSET: LEGO1 0x10005f40 LegoState::~LegoState() { } // OFFSET: LEGO1 0x10005f90 MxBool LegoState::VTable0x14() { return TRUE; } // OFFSET: LEGO1 0x10005fa0 MxBool LegoState::SetFlag() { return FALSE; } // OFFSET: LEGO1 0x10005fb0 MxResult LegoState::VTable0x1C(LegoFileStream *p_legoFileStream) { if (p_legoFileStream->IsWriteMode()) { p_legoFileStream->FUN_10006030(this->ClassName()); } return SUCCESS; } // OFFSET: LEGO1 0x10006030 LegoFileStream *LegoFileStream::FUN_10006030(MxString p_str) { const char *data = p_str.GetData(); MxU32 fullLength = strlen(data); MxU16 limitedLength = fullLength; Write(&limitedLength, sizeof(limitedLength)); Write(data, (MxS16) fullLength); return this; }