#include "racestate.h" DECOMP_SIZE_ASSERT(RaceStateEntry, 0x06) // TODO: Must be 0x2c but current structure is incorrect // DECOMP_SIZE_ASSERT(RaceState, 0x2c) // OFFSET: LEGO1 0x10015f30 STUB RaceState::RaceState() { // TODO } // OFFSET: LEGO1 0x10016280 RaceStateEntry *RaceState::GetState(MxU8 id) { for (MxS16 i = 0;; i++) { if (i >= 5) return NULL; if (m_state[i].m_id == id) return m_state + i; } }