#include "legoweedge.h" DECOMP_SIZE_ASSERT(Edge, 0x24) DECOMP_SIZE_ASSERT(LegoWEEdge, 0x0c) // FUNCTION: LEGO1 0x1009a550 LegoWEEdge::LegoWEEdge() { m_edges = NULL; m_numEdges = 0; } // FUNCTION: LEGO1 0x1009a590 LegoWEEdge::~LegoWEEdge() { if (m_edges) { delete m_edges; } } // FUNCTION: LEGO1 0x1009a5b0 LegoResult LegoWEEdge::VTable0x04() { for (LegoS32 i = 0; i < m_numEdges; i++) { Edge* e1 = m_edges[i]; Edge* e2 = (m_numEdges - i) == 1 ? m_edges[0] : m_edges[i + 1]; if (e2->m_pointA == e1->m_pointA) { e1->m_faceA = this; e2->m_faceB = this; e1->m_ccwA = e2; e2->m_cwB = e1; } else if (e2->m_pointB == e1->m_pointA) { e1->m_faceA = this; e2->m_faceA = this; e1->m_ccwA = e2; e2->m_cwA = e1; } else if (e1->m_pointB == e2->m_pointA) { e1->m_faceB = this; e2->m_faceB = this; e1->m_ccwB = e2; e2->m_cwB = e1; } else { e1->m_faceB = this; e2->m_faceA = this; e1->m_ccwB = e2; e2->m_cwA = e1; } } return SUCCESS; }