#include "mxaudiomanager.h" DECOMP_SIZE_ASSERT(MxAudioManager, 0x30); // GLOBAL: LEGO1 0x10102108 MxS32 MxAudioManager::g_unkCount = 0; // OFFSET: LEGO1 0x10029910 MxS32 MxAudioManager::GetVolume() { return this->m_volume; } // OFFSET: LEGO1 0x100b8d00 MxAudioManager::MxAudioManager() { Init(); } // OFFSET: LEGO1 0x100b8d90 MxAudioManager::~MxAudioManager() { Destroy(TRUE); } // OFFSET: LEGO1 0x100b8df0 void MxAudioManager::Init() { this->m_volume = 100; } // OFFSET: LEGO1 0x100b8e00 void MxAudioManager::Destroy(MxBool p_fromDestructor) { this->m_criticalSection.Enter(); g_unkCount--; Init(); this->m_criticalSection.Leave(); if (!p_fromDestructor) MxMediaManager::Destroy(); } // OFFSET: LEGO1 0x100b8e40 MxResult MxAudioManager::InitPresenters() { MxResult result = FAILURE; MxBool success = FALSE; if (MxMediaManager::InitPresenters() == SUCCESS) { this->m_criticalSection.Enter(); success = TRUE; result = SUCCESS; g_unkCount++; } if (result) Destroy(); if (success) this->m_criticalSection.Leave(); return result; } // OFFSET: LEGO1 0x100b8e90 void MxAudioManager::Destroy() { Destroy(FALSE); } // OFFSET: LEGO1 0x100b8ea0 void MxAudioManager::SetVolume(MxS32 p_volume) { this->m_criticalSection.Enter(); this->m_volume = p_volume; this->m_criticalSection.Leave(); }