#ifndef LEGOCARRACEACTOR_H #define LEGOCARRACEACTOR_H #include "legoraceactor.h" // VTABLE: LEGO1 0x100da0d8 class LegoCarRaceActor : public LegoRaceActor { public: // FUNCTION: LEGO1 0x10081650 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0568 return "LegoCarRaceActor"; } // FUNCTION: LEGO1 0x10081670 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name); } void VTable0x68() override; // vtable+0x68 void VTable0x6c() override; // vtable+0x6c void VTable0x70(float p_float) override; // vtable+0x70 MxS32 VTable0x90() override; // vtable+0x90 MxS32 VTable0x94() override; // vtable+0x94 void VTable0x98() override; // vtable+0x98 void VTable0x9c() override; // vtable+0x9c // SYNTHETIC: LEGO1 0x10081610 // LegoCarRaceActor::`scalar deleting destructor' }; #endif // LEGOCARRACEACTOR_H