#ifndef LEGOCAMERACONTROLLER_H #define LEGOCAMERACONTROLLER_H #include "mxcore.h" #include "realtime/matrix.h" #include "realtime/vector.h" // VTABLE: LEGO1 0x100d57b0 // SIZE 0xc8 class LegoCameraController : public MxCore { public: LegoCameraController(); virtual ~LegoCameraController() override; // vtable+0x0 // FUNCTION: LEGO1 0x10011ec0 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0850 return "LegoCameraController"; } // FUNCTION: LEGO1 0x10011ed0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name); } void LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up); void FUN_100123e0(Matrix4Data& p_transform, MxU32); Vector3Data& FUN_10012740(); Vector3Data& FUN_100127f0(); Vector3Data& FUN_100128a0(); }; #endif // LEGOCAMERACONTROLLER_H