#ifndef MXDSBUFFER_H #define MXDSBUFFER_H #include "decomp.h" #include "mxcore.h" enum MxDSBufferType { MxDSBufferType_Chunk = 0, MxDSBufferType_Allocate = 1, MxDSBufferType_Preallocated = 2, MxDSBufferType_Unknown = 3, }; // VTABLE: LEGO1 0x100dcca0 // SIZE 0x34 class MxDSBuffer : public MxCore { public: MxDSBuffer(); virtual ~MxDSBuffer() override; // FUNCTION: LEGO1 0x100c6500 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0568 return "MxDSBuffer"; } MxResult AllocateBuffer(MxU32 p_bufferSize, MxDSBufferType p_mode); MxResult SetBufferPointer(MxU32* p_buffer, MxU32 p_size); void FUN_100c6f80(MxU32 p_unk); inline MxU8* GetBuffer() { return m_pBuffer; } inline MxU32 GetWriteOffset() { return m_writeOffset; } private: MxU8* m_pBuffer; MxU8* m_pIntoBuffer; MxU8* m_pIntoBuffer2; undefined4 m_unk14; undefined4 m_unk18; undefined4 m_unk1c; undefined2 m_unk20; MxDSBufferType m_mode; MxU32 m_writeOffset; MxU32 m_bytesRemaining; undefined4 m_unk30; }; #endif // MXDSBUFFER_H