#ifndef HELICOPTERSTATE_H #define HELICOPTERSTATE_H #include "decomp.h" #include "legostate.h" // VTABLE: LEGO1 0x100d5418 // SIZE 0xc class HelicopterState : public LegoState { public: // FUNCTION: LEGO1 0x1000e0d0 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0144 return "HelicopterState"; } // FUNCTION: LEGO1 0x1000e0e0 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, HelicopterState::ClassName()) || LegoState::IsA(name); } inline void SetUnknown8(undefined4 p_unk8) { m_unk8 = p_unk8; } protected: undefined4 m_unk8; }; #endif // HELICOPTERSTATE_H