#ifndef HELICOPTER_H #define HELICOPTER_H #include "helicopterstate.h" #include "islepathactor.h" #include "realtime/matrix.h" // VTABLE: LEGO1 0x100d40f8 // SIZE 0x230 class Helicopter : public IslePathActor { public: Helicopter(); // FUNCTION: LEGO1 0x10003070 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0130 return "Helicopter"; } // FUNCTION: LEGO1 0x10003080 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, Helicopter::ClassName()) || IslePathActor::IsA(name); } virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18 virtual void VTable0xe4() override; // SYNTHETIC: LEGO1 0x10003210 // Helicopter::`scalar deleting destructor' virtual ~Helicopter() override; // vtable+0x0 protected: Matrix4Data m_unk160; Matrix4Data m_unk1a8; undefined4 m_unk1f0; Vector4Data m_unk1f4; Vector4Data m_unk20c; undefined4 m_unk224; HelicopterState* m_state; MxAtomId m_unk22c; private: void GetState(); }; #endif // HELICOPTER_H