#ifndef DUNEBUGGY_H #define DUNEBUGGY_H #include "decomp.h" #include "islepathactor.h" // VTABLE: LEGO1 0x100d8f98 // SIZE 0x16c class DuneBuggy : public IslePathActor { public: DuneBuggy(); // FUNCTION: LEGO1 0x10067c30 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0410 return "DuneBuggy"; } // FUNCTION: LEGO1 0x10067c40 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, DuneBuggy::ClassName()) || IslePathActor::IsA(name); } private: // TODO: Double check DuneBuggy field types undefined4 m_unk160; MxFloat m_unk164; undefined4 m_unk168; }; #endif // DUNEBUGGY_H